Dogmetal is the apex version of what Dogmeat can only ever dream of being.Ĭheck out Visible Affinity in action here! It shouldn't be a surprise that robotic K9 jaws have a much stronger bite than a normal dog would. Very handy in irradiated areas with radioactive, especially powerful, and venomus enemies. Take that out of the picture and enemies like the stingwing or the glowing ones lose a good chunk of their attack power against their opponent. Radiation and poison are only dangerous if you have a blood stream. What your robot companion looks like can change as much as you have the time and parts to support. However the replacement still functions and acts like Dogmeat but now it adds to the game in the following ways:Ĭustomizability is extensive and personalizable.
The only arguable downside to this mod is the fact that it replaces the living, breathing Dogmeat. Whether it’s a cute, metallic, companion you’re after or a robotic, bloodthirsty, loyal, killing machine, Dogmetal leaves that choice to you.
These robo K9’s are customizable, fierce in combat, and upgradeable.
The classic survivor-and-their-trusty-dog is in full swing as it is but you can also add another companion to the duo thus making a small squad.ĭogmetal replaces Dogmeat with a robot dog or a pack of three robot dogs if you fancy. This is very helpful in battles with powerful boss enemies.ĭogmeat makes a great companion without having to worry about appeasment. The mod makes the game more enjoyable by:ĭogmeat can assist in combat per usual but then your other companion can then assist you in attacking the enemy. This mod allows an extra, speaking, conversational companion of your choice to accompany you and your trusty K-9 friend.So where Dogmeat slacks in combat and conversation or moral standing, your human friend can assist. Human and synth companions do of course and this makes them the most useful companions. However Dogmeat has no opinions on anything, no conversational skills (duh), no real goal or agenda. Which yes, he absolutely is a companion as all dogs are. That goof would be the fact that Dogmeat counts as an entire companion. Give them a little something extra with these top 10 best Fallout 4 companion mods.Ĭheck out Everyone's Best Friend out here!Įveryone’s Best Friend is a mod that fixes an obvious goof in the vanilla version of Fallout 4.
They happily (most of the time) follow you into whatever God-forsaken, radioactive beast infested building you happen to waltz into and help you fight said beasts and maybe even pick a lock on a door or crack the code to a terminal that you will then go in and reap all the benefits from. Why settle for the bare minimum when it comes to your companions? They aren't simply wasteland labor, they're your FRIENDS. A wonderful, and arguably central part of Fallout 4. Hire him for his musket, if not for his personality.Companions. Having a devoted wingman in a tri-corner hat is great for colonial role-players, but Preston’s voice acting is among the worst in the game. He’s gregarious, generous, and he’s recognized everywhere as a Good Dude. As a companion, he’s almost a different person. As your Executive Officer in the Minutemen, Preston is happy to join you back at Sanctuary, after which he’s an endless nagging source of random odd jobs and quests. There, the Lone Wanderer picks up a sweet laser musket, a suit of power armor, and Preston. Unlocked with max affinity.Ĭoncord and the Minutemen is the first major quest for most players. Unique perk: United We Stand-gain +20 percent damage and +20 Damage Resistance when fighting three or more enemies.
He likes it when you modify weapons and give items. If you take him up on it, his creepy, soul-less eyes and extra-large shotgun join you in your travels.īecome best friends by: Taking charge of the Minutemen, building lots of settlements, avoiding chems and violent or selfish decisions. Speaking to Bobbi No-Nose in Goodneighbor starts a questline that ends with Hancock feeling restless and eager for life on the road. He put on the clothes, raised a militia, overthrew a local warlord, and established himself as mayor of Goodneighbor. After finding a suit of clothes belonging to John Hancock (the founding father), John Hancock (the ghoul) decided to turn his never ending, radioactive life around. Once a directionless drifter, the ghoul John Hancock proves the adage: The clothes make the man. Unique Perk: Isodoped-If you have 250 rads or higher, your criticals recharge 20 percent faster. Mean and selfish behavior aren't his thing, but he likes chem addiction.
Become best friends by: Telling those jerks in Covenant to shove it, being peaceful and generous (though violence is cool too).